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    <description>Notes from the lab — how the Neon Labs games and apps get made.</description>
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      <title>Have we been replaced yet, Dario?</title>
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      <description>In January, Anthropic's CEO said models might soon do everything software engineers do. Nine months later, AI writes most of my code, and my work has multiplied.</description>
      <pubDate>Sun, 25 Oct 2026 00:00:00 GMT</pubDate>
      <author>hello@neonlabs.pl (Kamil Masłowski)</author>
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      <title>An account you don't need</title>
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      <description>Every Neon Labs game shares one Neon Network account, and none of them makes you create it. What it is for, what it costs you, and why one app has no account at all.</description>
      <pubDate>Mon, 28 Sep 2026 00:00:00 GMT</pubDate>
      <author>hello@neonlabs.pl (Kamil Masłowski)</author>
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      <title>The one word Apple would not let through</title>
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      <description>Ariadne was turned away from the App Store over a single button label. Fixing it took a minute; it also made me write down everything the app does and does not ask you for.</description>
      <pubDate>Fri, 25 Sep 2026 00:00:00 GMT</pubDate>
      <author>hello@neonlabs.pl (Kamil Masłowski)</author>
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      <title>How Neon Labs came to be</title>
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      <description>A doctor's waiting room, a game of tic-tac-toe that was mostly ads, and the three rules that came out of it.</description>
      <pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate>
      <author>hello@neonlabs.pl (Kamil Masłowski)</author>
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